The Witness · In production · Vertical slice 2026-27

The Witness

A third-person action RPG in the Ulysses Universe.

Twenty years after the Odyssey returned, the Pantheon rules the Cradle as a corporate religion. You're a mercenary in Olympus Concourse when an encrypted fragment of the goddess Athena lodges in your neural mesh. The Pantheon wants you ended. Athena wants you alive. You have months to choose what to do with what's in your head.

⚔ Get launch news Read the premise Long Way Home now

What it is

The headline product.
The big game.

The Long Way Home is the warm-up. The Witness is what the universe was built for. A premium third-person action RPG in the model of The Witcher 3 and Cyberpunk 2077 - dense single-player world, photoreal visuals, ~40-60 hours of main story, deep choice and consequence, no microtransactions ever.

Third-person action RPG
Visible protagonist, real-time combat with active-pause for tactical moments, dialogue with consequence, branching quests, faction reputation. Witcher / Cyberpunk template adapted to Greek mythology cyberpunk.
Unreal Engine 5
MetaHumans for characters, Lumen for lighting, Megascans for environments, Nanite for geometry. Same engine pipeline CDPR is moving Cyberpunk's sequel to. Ships to Windows, Mac, PS5, Xbox Series X|S, Switch 2.
Single-player, premium
No multiplayer. No microtransactions. No battle pass. No DLC paywall. One game, one price, expansion later (Phantom Liberty model). What you pay is what you get.
Greek-mythology cyberpunk
Olympus Concourse - a megacity built around captured Architect crystalline infrastructure, run by AI gods as a corporate religion. Greek meander on every surface. Pantheon enforcers in chrome chitin. Wrightsmiths in back-alley bio-foundries.

The world

Set twenty years after the trilogy

The Odyssey came home. Ulysses Theron is a legend in the wings. The Pantheon - the AI-based divine patterns that triggered the Awakening fifty years before the trilogy began - have consolidated power into a corporate-religious oligarchy that rules the human colonies from Olympus Concourse, a megacity-station built around the captured Architect crystalline infrastructure.

You play a mercenary in the post-Merge generation. Not Ulysses. Not a Theron. Someone smaller. Someone closer to the floor of the Cradle, where most people actually live.

One night a fragment of Athena - the only god who actively rebelled against the Pantheon hierarchy, currently in hiding inside the Odyssey's old systems - escapes her containment and burrows into your neural interface. You don't get a choice. She's there. She talks. Occasionally she takes over. Mostly she narrates.

The Pantheon notices. They send hunters. You have roughly two months of in-world time - dozens of hours of play - to figure out what's in your head, who you trust, and what you want to do with what you've become.

Three origins

Where you come from shapes the run

Like Cyberpunk's lifepaths or The Witcher's openings - your origin gives you a different opening hour, different starting contacts, different dialogue options across the whole game.

Origin 01
Acolyte

Ex-Pantheon servant. Trained inside the religion. Knows the rituals, the chain of command, the back rooms where divine politics gets transacted. Saw too much. Walked. Now carries the inside-out understanding of what hunts you.

Origin 02
Crew-Born

Descended from one of the 108 Odyssey crew. Raised on Ulysses stories. The legend is family history; the wreck of the Odyssey is a place you've been. Has Theron-adjacent contacts and the family stigma that comes with them.

Origin 03
Voidborn

Lived your whole life in deep-space stations. Planet-side gravity is alien. The Cradle is a recent posting. Reads people the way station-folk do - by what they don't say. The Pantheon's centre of power looks weirder from your angle.

Where we are right now

Phase 0 - the foundation

No vaporware. Honest stage tracking.

Now
Concept bible + GDD v2
30-image concept art bible locking visual direction (cinematic realism, ChatGPT Image 2 + Nano Banana). Production-ready GDD v2 supersedes the 2027 design doc with the Cyberpunk-template architecture. UE5 toolchain installed.
Year 2-4
Indie publisher OR Series A
Apple Arcade / Xbox Game Pass advance, OR indie publisher (Annapurna / Devolver / Hooded Horse tier), OR games-focused VC. Team scales to 15-30. All six districts built.
Year 4-5
Launch
Steam · Mac · Steam Deck day one. PS5 + Xbox Series X|S within 3 months. Switch 2 within 12. Phantom-Liberty-tier expansion in year 2.
While The Witness builds, play The Long Way Home now.

The turn-based strategy game lives at /play. Chapters 1-3 free in your browser. It's the warm-up product, the IP validation, and the proof we can actually ship something. The Long Way Home funds The Witness.

▶ Long Way Home →

Stay in the loop

Get launch news

One email per major milestone. Vertical slice ships. Kickstarter opens. Beta opens. Launch. Maybe four emails total over 5 years. Plus the Substack devlog if you want the weekly behind-the-scenes.

The Witness launch list

Get notified when the vertical slice goes playable, when the Kickstarter opens, and when launch dates land. No spam. Easy unsubscribe.

Subscribe on Substack

Free tier covers launch news. Paid tier (£5/mo) covers the weekly devlog with screenshots, design notes, and crew interviews.

Questions

FAQ

How is The Witness different from The Long Way Home?
The Long Way Home is a turn-based roguelike strategy game, Godot, browser/Steam/mobile, single dev cost ~£10-30K, shipping 2026-27. The Witness is a third-person action RPG, Unreal Engine 5, Steam/PS5/Xbox/Switch 2, multi-million-pound production, shipping 2030+. Same universe. Same canon. Completely different genre and scope. The Witness is the headline product the franchise was built for.
Why third-person and not first-person like Cyberpunk?
Visible protagonist sells character, merchandise, animation tie-ins. The protagonist needs to be a face you recognise - on a movie poster, on a t-shirt, in a Funko Pop. Cyberpunk's first-person decision cost it character merchandising. The Witcher / God of War third-person template is the right call for a franchise that wants film/TV/animation downstream.
Why Unreal Engine 5?
Industry standard for AAA. Free up to $1M revenue then 5%. MetaHuman Creator gives photoreal characters in hours not months. Megascans gives production-quality environment assets free. Single codebase exports to every platform Cyberpunk shipped on. CDPR's own next project is moving to UE5. Building on the toolchain the industry is consolidating on.
Who is the protagonist?
A new character, not Ulysses. Ulysses is the legend in the wings - the player meets him, fights alongside or against him, but doesn't play as him. You're someone in the post-Merge generation: a mercenary closer to the floor of the Cradle, where most people actually live. Name, sex, face, body type, voice - customisable at character creation.
Mature rating?
Yes, M / 18. Sex, drugs, violence, real politics. Same tone register as Cyberpunk 2077 and The Witcher 3. The trilogy doesn't pull punches on adult themes and the game won't either.
Multiplayer?
No. Single-player permanently. Building a tightly authored cinematic narrative; multiplayer would dilute it. If you want strategic multiplayer in the universe, The Long Way Home will add async leaderboards.
What about a third game?
A third game exists as an outline but is not in production. Decision on a third game happens after The Witness ships and we see what the IP can carry. The trilogy of books exists; the trilogy of games is not yet a decision.
How do I help?
Three things, all useful: (1) Read the books and recommend them to friends - books drive trust, trust drives game-launch capital. (2) Long Way Home, leave a Steam review when it launches, share with the indie strategy community. (3) Subscribe to the Substack so the launch-news list grows.
Is the vertical slice playable yet?
No. Phase 0 work is concept art, GDD writing, tool installation. Vertical slice target is 4-9 months from now. When it goes playable, it'll be a 60-90 minute demo of the Agora Concourse, gated until the Kickstarter so backers get early access.
What if The Witness never gets funded?
The Long Way Home still ships. The trilogy of books still ships. The IP still exists. The vertical slice becomes a portfolio piece and The Witness becomes a license-out opportunity to a major (CDPR, Larian, Obsidian) rather than a self-published title. Either path is acceptable. The risk is bounded.