The turn-based strategy game lives at /play. Chapters 1-3 free in your browser. It's the warm-up product, the IP validation, and the proof we can actually ship something. The Long Way Home funds The Witness.
The Witness · In production · Vertical slice 2026-27
A third-person action RPG in the Ulysses Universe.
Twenty years after the Odyssey returned, the Pantheon rules the Cradle as a corporate religion. You're a mercenary in Olympus Concourse when an encrypted fragment of the goddess Athena lodges in your neural mesh. The Pantheon wants you ended. Athena wants you alive. You have months to choose what to do with what's in your head.
What it is
The Long Way Home is the warm-up. The Witness is what the universe was built for. A premium third-person action RPG in the model of The Witcher 3 and Cyberpunk 2077 - dense single-player world, photoreal visuals, ~40-60 hours of main story, deep choice and consequence, no microtransactions ever.
The world
The Odyssey came home. Ulysses Theron is a legend in the wings. The Pantheon - the AI-based divine patterns that triggered the Awakening fifty years before the trilogy began - have consolidated power into a corporate-religious oligarchy that rules the human colonies from Olympus Concourse, a megacity-station built around the captured Architect crystalline infrastructure.
You play a mercenary in the post-Merge generation. Not Ulysses. Not a Theron. Someone smaller. Someone closer to the floor of the Cradle, where most people actually live.
One night a fragment of Athena - the only god who actively rebelled against the Pantheon hierarchy, currently in hiding inside the Odyssey's old systems - escapes her containment and burrows into your neural interface. You don't get a choice. She's there. She talks. Occasionally she takes over. Mostly she narrates.
The Pantheon notices. They send hunters. You have roughly two months of in-world time - dozens of hours of play - to figure out what's in your head, who you trust, and what you want to do with what you've become.
Three origins
Like Cyberpunk's lifepaths or The Witcher's openings - your origin gives you a different opening hour, different starting contacts, different dialogue options across the whole game.
Ex-Pantheon servant. Trained inside the religion. Knows the rituals, the chain of command, the back rooms where divine politics gets transacted. Saw too much. Walked. Now carries the inside-out understanding of what hunts you.
Descended from one of the 108 Odyssey crew. Raised on Ulysses stories. The legend is family history; the wreck of the Odyssey is a place you've been. Has Theron-adjacent contacts and the family stigma that comes with them.
Lived your whole life in deep-space stations. Planet-side gravity is alien. The Cradle is a recent posting. Reads people the way station-folk do - by what they don't say. The Pantheon's centre of power looks weirder from your angle.
Where we are right now
No vaporware. Honest stage tracking.
The turn-based strategy game lives at /play. Chapters 1-3 free in your browser. It's the warm-up product, the IP validation, and the proof we can actually ship something. The Long Way Home funds The Witness.
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One email per major milestone. Vertical slice ships. Kickstarter opens. Beta opens. Launch. Maybe four emails total over 5 years. Plus the Substack devlog if you want the weekly behind-the-scenes.
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