The Odyssey - a dark, gold-trimmed warship - crossing deep void space, with a distant god's eye watching from a gold dust nebula and the Echo companion drone in the lower right

The Long Way Home · Browser demo · Free

The Long Way Home

Year ten of the journey. Fleet gone. Gods awake. Ulysses still hasn't made it home. Pilot the Odyssey across thirteen sectors. Each sector tests one of Sun Tzu's thirteen principles. Crew die. Resources don't come back. The pursuit gauge ticks down whether you act or not.

If FTL: Faster Than Light met Slay the Spire in a Greek mythology space opera

Demo · All 13 chapters Turn-based Roguelike Single-player 60-90 min run
Loading the Odyssey
First load ~30-60 seconds. Cached after that.

Best on desktop · What it is · Roadmap to launch · FAQ

See the Witness premise 📖Read the books Devlog (Substack)

What it is. What it isn't.

A turn-based roguelike strategy game. Each run is 30-50 minutes. Each chapter teaches one Sun Tzu principle by making you act on it. No twitch combat. No save-scumming. Crew die for real.

Thirteen chapters
One Sun Tzu principle per chapter. Different mechanic, different boss, different lose-condition. All 13 chapters in this demo. Full release adds polished audio score + achievements + cloud saves.
Real consequences
Crew you lose stay lost across a run. Resources you spend don't come back. The pursuit gauge ticks down whether you act or not. No reloading the bad decisions.
Meta-progression
Each chapter you clear unlocks a Principle Card. Equip up to three on future runs to bend the rules. The library grows the more you play.
Canon-tight to the books
Every event ties to the Ulysses trilogy. Read the books and the game gets richer. Play the game and the books get richer. Neither requires the other.

What ships when

Honest dates. No marketing fog.

Now · Demo live
Chapters 1-3 in your browser. Free. Save state on this device.
Q3 2026 · Soft launch
itch.io alpha. All thirteen chapters. Pay-what-you-want.
Late 2026 - early 2027 · Steam launch
Steam · iOS · Android. Single £9.99-14.99 price. No microtransactions. Ever.
Then · The Witness begins shipping
The Long Way Home funds The Witness. The Witness is the AAA action RPG (UE5, third-person, ~40-60h). See the The Witness page.
This is The Long Way Home. The big game is The Witness.

The Long Way Home is a tight, premium indie strategy game in production now. The Witness is the third-person action RPG that comes after - Witcher / Cyberpunk scope, UE5, third-person, Greek mythology cyberpunk. Vertical slice in concept-bible phase. Read the Witness premise →

The Witness →

FAQ

Why ship The Long Way Home first? Why not just make The Witness?
Two reasons. One: The Witness takes 4-5 years and £8-25M. The Long Way Home ships in 12-18 months at indie cost and validates the IP commercially. Investor/publisher pitches go better when slide 2 says "shipped product with X reviews and Y revenue" instead of "concept bible". Two: indie strategy is a real audience (FTL, Slay the Spire, Into the Breach combined = 10M+ units sold) and we have a natural angle into it. The Long Way Home is the warm-up. The Witness is the headline..
How long is the demo?
Ch 1-3 is roughly 30-50 minutes for a first run. Repeat runs go faster as you learn the principles.
What's comparable?
Closest comp: FTL: Faster Than Light. Also Slay the Spire, Into the Breach, Hades. The combination is FTL's ship-crew-jumps loop with Slay the Spire's run-to-run meta-progression and a tightly authored thirteen-chapter narrative spine.
Do I need to read the books first?
No. The game stands alone. The books make the world deeper. Either order works.
Where does the save go?
Browser localStorage on this device. Clearing browser data wipes it. The Steam / mobile release will use Steam Cloud / iCloud / Play Saves.
What's the difference between this demo and the full release?
The demo is all 13 chapters and the meta-progression scaffold. The full Steam release adds a polished audio score, platform cloud saves, Steam achievements, and the localisation pack. Same engine, same code path, same save format.
How is it monetised?
Single one-time purchase at launch (£9.99-14.99 expected). No microtransactions, no battle pass, no DLC paywall. The free browser demo stays free forever.
Is the game running in my browser actually the real game?
Yes. Same Godot 4.6 binary, exported to WebAssembly. The Steam build is the same code path with platform integrations bolted on (cloud saves, achievements, Steam overlay).
Mobile?
Works on tablet. Phone is cramped but functional. The mobile release adds proper touch UI.
If the game won't load?
Try Chrome / Edge / Firefox / Safari (recent versions). First load is ~30-60s for the 36MB WebAssembly engine; after that it's cached. Hard reload (Cmd-Shift-R on Mac, Ctrl-Shift-R on Windows) if you hit a stale cache.