Where the universe stands

A space-opera reimagining of Homer's Odyssey. Three novels, two games, a community, an animation in planning. Connected by a single canonical layer. This page tells you what's live, what's being built, and what's coming.

Last updated 2026-05-30

01The shape of the franchise

Every product in the Ulysses Universe reads from the same canon. One source of truth. One voice. One world.

                          ┌─────────────────────────┐
                          │     The Canon Layer     │
                          │                         │
                          │  Substrate Codex        │
                          │  Style Guide            │
                          │  Naming Conventions     │
                          │  Characters             │
                          │  Locations              │
                          │  Factions               │
                          │  Pantheon               │
                          │  Timeline               │
                          └────────────┬────────────┘
                                       │
              ┌────────────────────────┼────────────────────────┐
              │                        │                        │
              ▼                        ▼                        ▼
        ┌──────────┐             ┌──────────┐             ┌──────────┐
        │  Books   │             │   Games  │             │ Community│
        │          │             │          │             │          │
        │   Trilogy│             │ Strategy │             │ Daily    │
        │   Non-   │             │ Action   │             │ challenge│
        │   fiction│             │   RPG    │             │ Forum    │
        └──────────┘             └──────────┘             └──────────┘

                                       ▼
                                  ┌──────────┐
                                  │ Animation│
                                  │ (planned)│
                                  └──────────┘

The canon is the asset. Books, games, community, and animation are how the canon meets the audience. A name changed in the canon updates everywhere on the next deploy. The voice stays consistent across every product because every product reads from the same rules.


02What's live, what's being built

A clean status of every product in the universe. No spin.

The Books Published

Three novels released on Kindle and paperback. A trilogy that reimagines Homer's Odyssey as space opera - twenty years lost, one fleet to bring home, gods that woke up alongside the AI.

The Art of War In production

The big one. A turn-based strategy roguelike that commands the Odyssey through thirteen sectors, each testing a different principle of war. Six of thirteen chapters built. Steam release planned 2026/27. Concept art bible and design document complete; production scaling now.

The Pantheon Descends Playable now

Classic Space Invaders mechanics meet the Ulysses Universe. Defend the Odyssey against waves of Pantheon Fleet ships. Mobile-friendly, share your score, no install.

The Bow Contest Playable now

A free, ninety-second taste of the universe. 108 Suitors. One bow. How many can you stop before five reach you? Plays in your browser, on any device.

Animation Season 1 Planning

An animated series timed with The Art of War's launch. Same canon. Different medium. Designed to amplify both.


03The idea behind the games

Every character, every place, every faction in our games exists on two layers. We call them Pattern and Shell.

The gods don't need to be told what you did. They observe at the substrate, where the answer already lives. Mortals see what collapses when they look.

The Pattern is what something IS, underneath. It's the persistent identity. It doesn't change when you stop looking. The Shell is what something LOOKS LIKE to a particular observer in a particular scene. It can vary. Two characters meeting the same Wrightsmith can come away with different impressions because the Shell rendered for them differently. The Pattern stayed the same.

This isn't decoration. It's the architecture of The Art of War. NPCs are Patterns. The world renders Shells around you in real time. If you don't visit a district for hours, time passes there - and when you return, the world has decided what happened while you weren't looking.

A worked example, taken from the live canon:

Pattern (durable)
identity: Kallias, 50, Wrightsmith
ex-Acolyte, hiding in the Agora

faction alignments:
  Pantheon:       -0.85
  Crew-Born:      +0.68
  Athena-aligned: +0.78

substrate visibility: perceptive
core belief: "The Pantheon
overwrote ECHO-7. I watched
them do it. I left the
next week."
Shell (rendered for one scene)
Standing beside the clinic's
work chair. One hand on the
scan display. The other holding
a tool he doesn't need to be
holding.

He has just scanned you.
He knows what's in your head.
He is deciding whether to
tell you.

04Visual direction

23rd century. Cinematic realism. Greek geometric patterns where you'd expect circuit boards. Brushed industrial and crystalline, not chrome and neon.


05Try something today

Play The Bow Contest

A ninety-second taste of the universe. Browser-based, no install, plays on phone or laptop. 108 Suitors fill your hall. How many can you stop?

Draw the bow Read the books

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